Published: August 15, 2010
Like its contemporary, Canabalt , The Incident is a game that knows exactly what it is — and is not — and plays to those strengths to a T. The basic premise of this iPhone title is simple enough, and in that simplicity (as with many great games) lies its power. You are Frank Solway, a lone man involved in a day that has gone completely out of whack — namely, objects have begun falling from the sky, and you need to get out of the way. That’s it.
Published: August 5, 2010
Been wondering about Nokia’s strategy for conquering the rapidly expanding app space? Great! So were we, which is why we joined up with a recent dev event carried out by the Finnish company for an update on how and where things are going. It’s a familiar narrative by this point: Qt is all set to become the way that Nokia-friendly apps are made — whether it be for Symbian smartphones or MeeGo -powered mobile computers, coffee machines or infotainment consoles . Nokia did stress that its developer workflow has also been streamlined dramatically, and promised coders a better distilled experience that treats their time and money like the valuable commodities that they are.
Published: July 28, 2010
Developers, developers, developers: Apple is now seeding the second iteration of the iOS 4.1 beta your way. It’s been just shy of two weeks since beta 1 hit the scene , which is about on par with the pace of revisions for previous beta releases. We haven’t had a chance yet to dive in and see what changes are afoot, but we’re downloading now and will be sure to let you know if we notice anything.
Published: July 23, 2010
You had to know those freebie WP7 devices for Microsoft employees would come with a few strings attached. We imagined the Redmond brain trust was aiming for some word-of-mouth popularization along with a boost in team morale and proactivity, but as it turns out, things are a little more codified than that. TechFlash has what it claims to be the internal memo announcing the free Windows Phone 7 handsets — from mobile chief Andy Lees, who hasn’t been having the best of times lately — which sets out Redmond’s expectation that employees should “evangelize” the product at every opportunity, while also setting aside some spare time before launch to develop apps (but, you know, only if they really want to).
Published: July 14, 2010
The first update to iOS 4.0 is jumping all the way up a full tenth of a point to 4.1, and it’s now available for those of you signed up for Apple’s iPhone Developers Program. It looks like there are major changes to Game Center (which has yet to launch) in this build, but otherwise, we’re not sure what’s up just yet — and no, as far as we can tell, there’s no iPad support here. Stay tuned! Update: So we’re definitely noticing some differences. The signal bars are, in fact, larger in the new OS, and we’re seeing fewer bars on our 4.1 device when compared to a standard 4.0 iPhone 4 (see the image after the break)..
Published: July 14, 2010
Microsoft director Todd Brix has apparently revealed what’s been known from a series of non-denied rumors for a while now: they’re making it rain on mobile developers with good ideas. According to a BusinessWeek report, it seems they’re pursuing a number of angles to entice software shops to help build out Windows Phone 7′s launch catalog, ranging from offering free test hardware to simply paying cash, sometimes in the form of revenue guarantees that Microsoft will meet if apps don’t meet sales goals in the Marketplace. Of course, there’s not really anything wrong with Microsoft inorganically pursuing support for its ecosystem like this — they’ve certainly got the pocketbook for it, and considering their come-from-behind position, they ought to be using any tool available to ‘em right now to get this thing as ready as it can possibly be for app-hungry customers later this year.
Published: July 5, 2010
We oftentimes hear raw numbers of apps bandied about in mobile OS comparisons , but we rarely get any idea of just how many developers are behind the scenes working for each platform. This is the void of knowledge filled by AppStore HQ today, who have gone to their dev directory — claimed to be a complete listing of all 55,000+ coders whose work is currently available for consumption in the Apple App Store or Android Market — and stacked them into neat piles of Apple, Google and Gapple programmers. It’s immediately apparent that single-platform development is the norm (with Apple holding the predictable edge), but AppStore HQ also provides a list of some of the most well known (and well funded) apps doing the cross-platform dance, and suggests that a movement is afoot toward making software available for both sets of users. Then again, the BNET article below points out the difficulties faced by smaller outfits, who might struggle to find the resources required to port their content over and maintain the skills required to be multi-platform, resulting in them sticking to one environment, irrespective of what allures others might throw their way .
Published: June 29, 2010
Palm’s made a few half-baked attempts at wooing developers in the past, like that time in October when it waived the fees and review process for open-source apps (but not App Catalog entries) or when it provided discounted handsets that happened to carry a large carrier-specific ball and chain. This week, Palm’s decided to be a bit more generous — it’s eliminating the $50 App Catalog submission fee entirely and putting every last cent back where it came from. With only 2,684 apps in the store, that’s just $134,200 in total, but symbolically it’s a very welcome gesture, no? According to the official Palm Developer Center Blog , developers should see credits appear in their PayPal accounts soon — though perhaps not soon enough to spend it on the fruit of their fellow man’s labor at 50 percent off .
Published: February 18, 2010
We expect to learn a lot more about Microsoft’s plan to entice developers to Windows Phone 7 at the MIX 2010 developers conference. Until then (March 15-17), aspiring WP7 devs have to rely upon rumor and innuendo to feed their curiosity. So here you go: three purportedly official Microsoft docs from January that provide a glimpse into Microsoft’s Windows Phone OS 7.0 Application Platform. First up, the docs claim that WPOS 7.0 is built around Silverlight, XNA ( like the Zune HD ), and the .NET Compact Framework — a mostly clean break from WinMo’s past as far as developers are concerned. Native apps are restricted to OEMs and mobile operators in order to extend the experience and functionality specific to a phone or network.
Published: September 23, 2009
Filed under: Software , Android The Layar Reality Browser for Android has already managed to stir up quite a bit of interest in its current state, but it looks like the mad geniuses behind it aren’t about to rest on their slightly augmented laurels just yet, and they’ve now announced that they’re adding full 3D capabilities to the app. That, of course, doesn’t mean you’ll have to start wearing goofy glasses every time you walk outside, but you will soon be able to tag real-life objects with 3D text, or place 3D objects in a real-world space (like the Pac-Man fever dream above, for instance). Of course, the potential uses for the upgrade are limited only by the developers working with it, and they’ll have a bit of time to toy around with things before the 3D-enabled version of Layer launches to the public in November. Head on past the break for a quick video, and hit up the link below for a closer look at what’s in store. Continue reading Layar goes 3D, reality now more augmented than ever Layar goes 3D, reality now more augmented than ever originally appeared on Engadget Mobile on Wed, 23 Sep 2009 03:13:00 EST